CG Artist Resume Sample

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Helen Castro

CG Artist

From concept to final frame, pixels with purpose

helencastro.art
linkedin.com/in/helen-castro-cg

CG artist with eight years creating 3D assets, environments and visual effects for film, advertising and games studios in London. Models, textures, lights and renders photorealistic and stylised content, and sees shots through from concept to final composited frame. Built hero assets and environments for an award-winning commercial campaign and contributed VFX to a feature film. Comfortable across the pipeline — modelling, look development, lighting, rendering and compositing — and fluent in Maya, Houdini, Substance and Nuke. Strong eye for light, form and detail, and used to delivering to tight client deadlines without dropping quality. Looking for a CG-artist or generalist role at a studio doing visually ambitious work.

Work Experience

Soho VFX & Animation - London, UK

CG Artist April 2017 to Present 9 years & 3 months

Create detailed 3D assets, environments and visual effects for film, advertising and games projects every day.
Built hero assets and environments for an award-winning commercial campaign and contributed VFX to a feature film.
Take each shot from concept through modelling, look development, lighting and rendering to the final composite.
Work right across the whole pipeline in Maya, Houdini, Substance and Nuke to client briefs.
Collaborate closely with the art directors and supervisors to hit the look and the creative intent.
Deliver to the tightest client deadlines without ever compromising the visual quality of the work.

London Pixel Studio - London, UK

Junior 3D Artist August 2014 to March 2017 2 years & 8 months

Modelled and textured 3D assets for a range of advertising and broadcast projects.
Supported the lighting, rendering and compositing on a range of client shots.
Built solid pipeline skills and a much stronger demo reel over time.
Progressed to a full CG-artist role on the strength of the work.

London Pixel Studio - London, UK

3D Intern / Runner June 2012 to July 2014 2 years & 2 months

Interned at a 3D studio, learning the pipeline and supporting artists on shots.
Handled asset prep, tracking and the render wrangling for the team.
Built the first portfolio pieces and software fluency that landed a junior role.
Earned the move into a full junior 3D-artist position from there.
Education

Escape Studios / University of the Arts London

BA (Hons) Computer Animation & Visual Effects (September 2011 to June 2014)

Degree in computer animation and visual effects covering modelling, lighting, rendering and compositing, with studio briefs. The briefs built a strong reel. Established the technical and artistic foundation the role needs.

SideFX / Rebelway

Houdini FX & Look Development Certification (January 2017 to June 2017)

Certification in Houdini FX and look development covering procedural workflows and rendering. It deepened the technical-effects side of the craft. Applied directly to environment and effects work on film projects.
Highlights

Award-winning campaign

Built hero assets and environments for an award-winning commercial campaign seen by millions. Work that holds up on the big screen is the clearest proof of craft in CG.

Whole-pipeline artist

Takes shots from concept through modelling, lighting and rendering to final composite across the pipeline. Being a true generalist means owning a shot's quality end to end.
Certifications

Houdini FX & Look Development

SideFX / Rebelway (June 2017 to Present)

Certification in Houdini FX and look development covering procedural workflows and rendering. It deepened the technical-effects side of the craft. Applied directly to environment and effects work on film projects.

Advanced Lighting & Compositing (Nuke)

Foundry (April 2019 to Present)

Certification in advanced lighting, rendering and compositing in Nuke. It supports taking each shot through to a polished final composite that holds up on the big screen.
Activities & Interests
Selected Work

National Commercial Campaign

CG Artist (January 2019 to June 2019)

Created the CG environments and product shots for a national commercial campaign seen by millions, matching the art director's look through to a polished, broadcast-ready final composite.

Feature-Film VFX Sequence

CG Artist (January 2020 to September 2020)

Delivered VFX shots for a feature film, modelling, texturing and lighting elements that integrated seamlessly with the live-action plates at full cinema resolution.
Technical Skills
  • 3D Modelling
  • Texturing & Look Dev
  • Lighting & Rendering
  • Compositing (Nuke)
  • Houdini FX
  • Maya
  • Substance Suite
  • Environment Creation
  • Visual Effects
  • Pipeline Workflow
Langauges

English (UK)

Native or Bilingual Proficiency

Portuguese

Professional Working Proficiency
Personal Info

Location

London, UK

Nationality

British

Gender

Female

Availability

Project-based

Date of Birth

1993-04-12
Personal Skills

Artistic Eye

Attention to Detail

Creativity

Collaboration

Time Management

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