
Helen Castro
CG Artist
From concept to final frame, pixels with purpose
CG artist with eight years creating 3D assets, environments and visual effects for film, advertising and games studios in London. Models, textures, lights and renders photorealistic and stylised content, and sees shots through from concept to final composited frame. Built hero assets and environments for an award-winning commercial campaign and contributed VFX to a feature film. Comfortable across the pipeline — modelling, look development, lighting, rendering and compositing — and fluent in Maya, Houdini, Substance and Nuke. Strong eye for light, form and detail, and used to delivering to tight client deadlines without dropping quality. Looking for a CG-artist or generalist role at a studio doing visually ambitious work.
Soho VFX & Animation - London, UK
CG Artist April 2017 to Present 9 years & 3 months
Built hero assets and environments for an award-winning commercial campaign and contributed VFX to a feature film.
Take each shot from concept through modelling, look development, lighting and rendering to the final composite.
Work right across the whole pipeline in Maya, Houdini, Substance and Nuke to client briefs.
Collaborate closely with the art directors and supervisors to hit the look and the creative intent.
Deliver to the tightest client deadlines without ever compromising the visual quality of the work.
London Pixel Studio - London, UK
Junior 3D Artist August 2014 to March 2017 2 years & 8 months
Supported the lighting, rendering and compositing on a range of client shots.
Built solid pipeline skills and a much stronger demo reel over time.
Progressed to a full CG-artist role on the strength of the work.
London Pixel Studio - London, UK
3D Intern / Runner June 2012 to July 2014 2 years & 2 months
Handled asset prep, tracking and the render wrangling for the team.
Built the first portfolio pieces and software fluency that landed a junior role.
Earned the move into a full junior 3D-artist position from there.
Escape Studios / University of the Arts London
BA (Hons) Computer Animation & Visual Effects (September 2011 to June 2014)
SideFX / Rebelway
Houdini FX & Look Development Certification (January 2017 to June 2017)
Award-winning campaign
Whole-pipeline artist
Houdini FX & Look Development
SideFX / Rebelway (June 2017 to Present)
Advanced Lighting & Compositing (Nuke)
Foundry (April 2019 to Present)
National Commercial Campaign
CG Artist (January 2019 to June 2019)
Feature-Film VFX Sequence
CG Artist (January 2020 to September 2020)
- 3D Modelling
- Texturing & Look Dev
- Lighting & Rendering
- Compositing (Nuke)
- Houdini FX
- Maya
- Substance Suite
- Environment Creation
- Visual Effects
- Pipeline Workflow