3D Modeler Resume Sample

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Elias Vance
3D Modeler
Clean, accurate models built for the pipeline
eliasvance.art
artstation.com/eliasvance

3D modeler with eight years creating high- and low-poly models for games and animation studios in London. Specialises in building clean, efficient, accurate 3D models — hard-surface and organic — that are optimised for the pipeline and ready to texture, rig and render. Modelled hero assets and props for a shipped AAA title praised for its detail. Builds models from concept and reference, handles high-poly sculpting, retopology, UVs and bakes, and works to technical budgets and art direction. Strong on both the modelling craft and the technical discipline a production pipeline demands. Precise, efficient and collaborative. Looking for a 3D-modeler or asset-artist role with a games or animation studio that values clean, production-ready models.

Personal
Location
London, UK
Nationality
British
Gender
Male
Availability
Project-based
Date of Birth
1993-03-22
Technical Skills
  • 3D Modelling
  • Hard-Surface Modelling
  • Organic Modelling
  • High-Poly Sculpting
  • Retopology
  • UV Mapping
  • Baking
  • Maya & ZBrush
  • Pipeline Optimisation
  • Technical Budgets
Personal Skills
Precision
Attention to Detail
Efficiency
Collaboration
Artistic Eye
Languages
English (UK)
Native or Bilingual Proficiency
German
Limited Working Proficiency
Professional Experience
London Asset Studio

3D Modeler April 2016 to Present

Create clean, efficient high- and low-poly models optimised for the pipeline.
Modelled hero assets and props for a shipped AAA title praised for its detail.
Build models from concept and reference across hard-surface and organic.
Handle high-poly sculpting, retopology, UVs and bakes to technical budgets.
Work to art direction and pipeline standards on every asset.
Collaborate with texture, rigging and tech-art teams across production.
UK Games Lab

Junior 3D Modeler August 2014 to March 2016

Modelled props and secondary assets for game projects.
Supported senior modelers on hero assets and bakes.
Built modelling, retopology and UV skills and a stronger reel.
Gained modelling certification and a 3D-modeler role.
Education
University of the Arts London

Bachelor — BA (Hons) Computer Games Art (September 2011 to June 2014)

Degree in games art covering modelling, sculpting and the asset pipeline, with studio briefs. The briefs built a strong modelling portfolio. Established the technical foundation the role needs.
Gnomon / CGMA

Bachelor — Hard-Surface & Organic Modelling Certification (January 2016 to June 2016)

Certification in hard-surface and organic modelling covering sculpting, retopology and bakes. It deepened the modelling craft. Applied directly to hero-asset and prop modelling on titles.
Certifications
Hard-Surface & Organic Modelling

Gnomon / CGMA (June 2016 to Present)

Certification in hard-surface and organic modelling covering sculpting, retopology and bakes. It deepened the modelling craft. Applied directly to hero-asset and prop modelling on titles.
Highlights
Hero assets in a AAA title
Modelled hero assets and props for a shipped AAA title praised for its detail. Models that hold up under close scrutiny in a big title prove the craft.
Clean and production-ready
Builds clean, efficient models optimised for the pipeline and ready to texture and rig. Production-ready models save the whole team time downstream.
AAA Hero Asset Modelling
AAA Hero Asset Modelling

3D Modeler (January 2018 to December 2019)

Modelled hero assets and props for a shipped AAA title praised for its detail, building clean high- and low-poly models optimised for the pipeline through sculpting, retopology and bakes.

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