
3D modeler with eight years creating high- and low-poly models for games and animation studios in London. Specialises in building clean, efficient, accurate 3D models — hard-surface and organic — that are optimised for the pipeline and ready to texture, rig and render. Modelled hero assets and props for a shipped AAA title praised for its detail. Builds models from concept and reference, handles high-poly sculpting, retopology, UVs and bakes, and works to technical budgets and art direction. Strong on both the modelling craft and the technical discipline a production pipeline demands. Precise, efficient and collaborative. Looking for a 3D-modeler or asset-artist role with a games or animation studio that values clean, production-ready models.
- 3D Modelling
- Hard-Surface Modelling
- Organic Modelling
- High-Poly Sculpting
- Retopology
- UV Mapping
- Baking
- Maya & ZBrush
- Pipeline Optimisation
- Technical Budgets
3D Modeler April 2016 to Present
Modelled hero assets and props for a shipped AAA title praised for its detail.
Build models from concept and reference across hard-surface and organic.
Handle high-poly sculpting, retopology, UVs and bakes to technical budgets.
Work to art direction and pipeline standards on every asset.
Collaborate with texture, rigging and tech-art teams across production.
Junior 3D Modeler August 2014 to March 2016
Supported senior modelers on hero assets and bakes.
Built modelling, retopology and UV skills and a stronger reel.
Gained modelling certification and a 3D-modeler role.
Bachelor — BA (Hons) Computer Games Art (September 2011 to June 2014)
Bachelor — Hard-Surface & Organic Modelling Certification (January 2016 to June 2016)
Gnomon / CGMA (June 2016 to Present)
3D Modeler (January 2018 to December 2019)