
Alison Markell
Character Artist
Believable characters built to live on screen
Character artist with eight years sculpting, modelling and texturing 3D characters and creatures for games and animation studios in Newcastle. Takes concept art to finished, game-ready or render-ready characters — high-poly sculpting, retopology, UVs, texturing and look development. Created hero characters for a shipped AAA game and a stylised cast for an animated series. Fluent in ZBrush, Maya, Substance Painter and Marvelous Designer, and equally comfortable with realistic and stylised work. Strong on anatomy, form and the small details that make a character believable, and used to delivering to art direction and tight production deadlines. Collaborative and open to feedback. Looking for a character-artist role at a games or animation studio doing characters worth caring about.
Tyne Interactive Studios - Newcastle, UK
Character Artist
Created hero characters for a shipped AAA game and a stylised cast for an animated series.
Sculpt the high-poly detail, retopologise, lay out the UVs and texture them in Substance Painter.
Work in ZBrush, Maya and Marvelous Designer across both the realistic and the stylised styles.
Deliver to art direction and the tight production deadlines, iterating closely on all of the feedback.
Collaborate with the concept, the animation and the tech-art teams right across the whole pipeline.
Newcastle Games Lab - Newcastle, UK
Junior 3D Artist
Supported the senior artists on the character and the asset work.
Built solid sculpting and texturing skills and a much stronger reel.
Gained the advanced sculpting certification and then a full character-artist role.
Newcastle Games Lab - Newcastle, UK
3D Art Intern
Learned the sculpting, texturing and game-art pipeline on the job.
Built the first portfolio pieces and software fluency for a junior role.
Then earned the move into a junior 3D-artist position from there.
Northumbria University, Newcastle
BA (Hons) Computer Games Art
Gnomon / CGMA
Advanced Character Sculpting Certification
English (UK)
Native or Bilingual ProficiencyJapanese
Limited Working Proficiency- Character Sculpting
- ZBrush
- Retopology
- UV Mapping
- Texturing (Substance)
- Look Development
- Anatomy
- Marvelous Designer
- Maya
- Stylised & Realistic Art
- Artistic Eye
- Attention to Detail
- Creativity
- Collaboration
- Receptive to Feedback
Hero characters shipped
Realistic and stylised
Advanced Character Sculpting
Gnomon / CGMA (June 2016 to Present)
Texturing & Look Development (Substance)
Adobe Substance (April 2019 to Present)
Animated Series Character Set
Character Artist (January 2019 to October 2019)
Creature Design for a Game Trailer
Character Artist (February 2020 to June 2020)