Designer Resume Example

A designer takes a problem from research and concept through to finished, production-ready work, moving across brand identity, digital product interfaces and print rather than living in one lane. This Gothenburg generalist example shows how a multidisciplinary design resume should read, and how to write your own: how to show real range without looking scattered, what to link to, and which outcomes belong next to the craft.
Written by Thomas Ashworth
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Tobias Lindgren

Designer
[email protected] | 16459987345

Summary

Designer with nine years working across brand, digital product and print for studios and in-house teams in Gothenburg. A genuine generalist, he moves easily between a logo system, a product interface and a campaign, holding craft and clarity steady across all of them. Led the rebrand and design system for a fast-growing tech company, giving a scattered product and brand a single coherent voice. Runs projects from research and concept through to polished, production-ready design, prototypes interfaces, and partners closely with developers and marketers. Curious, meticulous and led by the problem rather than a trend. Looking for a senior designer or design-lead role with a team that values range, craft and design that actually solves something.

Work Experience

Designer
Nordväst Studio, Gothenburg, Sweden
Apr 2017 – Present
  • Design across brand, digital product and print for a range of clients, holding craft and clarity steady across every medium.
  • Led the rebrand and design system for a fast-growing tech company, giving its scattered brand and product one coherent voice.
  • Run projects from research and concept through to polished, production-ready design, exploring options before committing to a direction.
  • Design and prototype interfaces, then partner closely with developers so the built product genuinely matches the design.
  • Build and maintain design systems and component libraries that keep work consistent and let teams move faster over time.
  • Present and defend design decisions to clients and stakeholders, grounding each one in the problem rather than personal taste.
Junior Designer
Kungsten Creative, Gothenburg, Sweden
Aug 2014 – Mar 2017
  • Produced brand, web and print design for agency clients, taking concepts from sketch through to finished, on-brand execution.
  • Collaborated with senior designers and developers, learning to balance creative ambition with real production constraints.
  • Learned design craft, client work and the basics of product design on the job across a busy studio.
  • Gained the UX certificate and the move into a broader designer role spanning brand and product.

Education

BA in Design, Design
HDK-Valand, University of Gothenburg
Sep 2011 – Jun 2014
  • Degree in design covering graphic design, interaction and design thinking, with a portfolio spanning brand and digital work. The programme built both craft and a problem-led way of working. It led directly into multidisciplinary design roles.
Certificate in UX & Product Design, UX Design
Interaction Design Foundation
Jan 2016 – Jun 2016
  • Certificate covering user research, interaction design and usability for digital products. It deepened the product side of a broad design practice. It supported the move into product and design-system work.

Certifications

UX & Product Design Certificate
Interaction Design Foundation
Jun 2016 – Present
  • Certificate covering user research, interaction design and usability for digital products to a recognised standard. It deepened the product side of a broad design practice and grounded the user-centred approach applied to interface work.

Highlights

One coherent brand
  • Led the rebrand and design system that gave a scattered product and brand a single coherent voice. Bringing order to an inconsistent brand makes every future piece of work faster, cheaper and stronger.
Range across media
  • Moves comfortably between brand, product interface and print without dropping craft on any of them. That genuine range lets one designer carry a problem from a logo all the way to a working screen.

Brand & Design System

Brand & Design System
Jan 2021 – Sep 2021
  • Led a tech company's rebrand and built the accompanying design system and component library, which unified a fragmented brand and product and let the design and engineering teams ship new work far more consistently.

Languages

  • Swedish — Native or Bilingual Proficiency
  • English (UK) — Full Professional Proficiency

Technical Skills

  • Brand Design
  • UI Design
  • Design Systems
  • UX & Prototyping
  • Typography
  • Figma
  • Adobe Creative Suite
  • Print & Layout
  • Design Research
  • Developer Handoff

Personal Skills

  • Creativity
  • Attention to Detail
  • Curiosity
  • Versatility
  • Collaboration

Activities & Interests

  • Gardening
  • Play Piano
  • Poker
  • Games
  • Gym

Key Takeaways for a Designer Resume

Before the detail, here is what decides a strong resume for a multidisciplinary designer:
  • Range is the pitch, but it needs a through-line. Show brand, product and print work tied together by one way of working, so generalist reads as capability, not dabbling.
  • A portfolio link in the header is non-negotiable. The resume exists to earn the click, so make the URL prominent and the work behind it curated.
  • Show systems thinking, not just artefacts: design systems, component libraries and reusable patterns say more than another set of screens.
  • Quantify the outcomes a designer actually owns: adoption of a system, faster shipping, brand rollout across surfaces, conversion or usability lift.
  • Name the stack (Figma, Adobe Creative Suite) and the collaboration: developer handoff and stakeholder buy-in are half the job.
  • Decide your target level. A generalist and a specialist open the same resume very differently, so pick the framing before you write.

Why This Designer Resume Works

This sample sells range without sounding unfocused. Here is what a design lead or hiring manager picks up on:
  • The summary names the disciplines up front (brand, digital product, print) with the years, then anchors the range with one flagship, a rebrand and design system, so generalist reads as depth rather than drift.
  • The flagship bullet carries both scope and result: a scattered brand and product given one coherent voice, which is the outcome a company hires a senior designer to deliver.
  • Bullets move from breadth to process to systems to collaboration to influence (defending decisions on the problem, not taste), mirroring how a senior designer actually operates.
  • The junior role is framed as foundation (craft, client work, the basics of product design), so nine years read as a clear arc into a lead role rather than a flat list.
  • Skills balance craft (typography, print, layout) with product (UI, prototyping, design systems) and the reality of shipping (developer handoff), which backs up the generalist claim instead of just asserting it.

How to Write a Designer Resume That Gets Interviews

A generalist resume has to prove range and focus at the same time. These moves do both:
Open with your disciplines and your through-line
State what you span and what connects it: a designer across brand, product and print, led by the problem rather than a trend. One sentence should tell a reader you are broad on purpose, not because you never specialised.
Lead with a flagship project
Put your strongest piece of work first, with scope and outcome: led a rebrand and design system that unified a fragmented product and brand. A flagship anchors a generalist resume the way a niche anchors a specialist's.
Show systems and process, not just screens
Talk about how you work: research to concept to production, component libraries, design tokens, handoff. A design lead is buying judgement and repeatability, not a folder of nice-looking artboards.
Quantify design outcomes
Attach numbers to the craft: a system adopted across X products, a rebrand rolled out on Y surfaces, a checkout redesign that lifted conversion. Designers who can point to impact clear the pile of pretty-portfolio applicants.
Link and curate the portfolio
Put the URL in the header and curate hard: three or four deep case studies beat a wall of thumbnails. Each case should show the problem, your specific decisions, and the result, not just the final visuals. Once your case studies are curated, wrap them in a resume that points straight at them. Lay one out fast with our free resume builder and keep the focus on the portfolio link.
Name tools and how you collaborate
List Figma and Adobe Creative Suite, but also how you hand off to developers and align stakeholders. Shipping design is a team sport, and evidence that you can carry a decision through build is a strong signal.

What to Include in a Designer Resume

The sections that carry weight for a multidisciplinary designer, beyond the obvious experience and education:
Portfolio URL in the header, pointing at curated case studies rather than a raw feed of everything you have made.
A flagship project or case, with the problem, your role and the measurable outcome.
A tools line that separates product (Figma, prototyping) from craft (Illustrator, InDesign, Photoshop).
Design-systems experience: component libraries, tokens, documentation and adoption across teams.
Cross-functional signals: developer handoff, working with product and marketing, presenting to stakeholders.
Education or a UX credential where it adds proof, though for a designer the portfolio outranks any certificate.

Designer Resume Summary Examples

Three summaries across levels and angles, pronoun-free, each written the way a strong designer would open their own resume:
Entry-level resume summary example
Junior designer with two years across brand and web for agency clients, comfortable taking a concept from sketch to finished, on-brand execution. Works fluently in Figma and Adobe Creative Suite, builds tidy, reusable files, and has shipped logo systems, landing pages and print collateral under the direction of senior designers. Curious and fast to learn, with a growing interest in product and design systems after a first taste of component libraries on a client rebrand. Portfolio shows range across identity, layout and interface work. Looking for a designer role on a team that mentors well and lets a generalist keep broadening across brand and product.
Mid-level resume summary example
Multidisciplinary designer with six years across brand, digital product and print, equally at home shaping a logo system, a product interface or a campaign. Led the visual side of two rebrands and built the component libraries that kept the work consistent afterwards, cutting the time to ship new pages and collateral. Runs projects from research and concept to production, prototypes in Figma, and partners closely with developers so the built product matches the design. Led by the problem rather than a trend, and comfortable defending a design decision to clients and stakeholders on its merits. Seeking a senior designer role with a team that values genuine range across brand and product as well as real craft.
Senior-level resume summary example
Senior designer and design lead with ten years spanning brand identity, digital product and print, moving between a wordmark, a design system and a marketing campaign without dropping craft on any of them. Led an end-to-end rebrand and the design system behind it, unifying a fragmented product and brand and letting design and engineering ship new work far more consistently. Sets direction, mentors designers, runs research and usability testing, and carries decisions through developer handoff to a shipped result. Argues every direction from the problem and the user, not personal taste, and keeps a team aligned around it. Looking for a design-lead role where breadth, systems thinking and genuine craft all matter equally.

Designer Work Experience Examples

Verb-first, quantified bullets grouped by the slice of design you want to foreground. Adapt the framing to the role you are chasing:
Brand and identity
  • Led a full rebrand for a scaling tech company, delivering a new logo system, type scale and colour palette, then rolling it out across website, product UI and print so a previously scattered brand read as one voice.
  • Designed identity systems for eight client brands from research through to guidelines, running stakeholder workshops to ground each direction in the business problem rather than a personal aesthetic preference.
  • Built a reusable brand asset library and templates in Figma and InDesign, cutting the turnaround on new marketing collateral by roughly half and keeping output on-brand as the team scaled.
  • Art-directed photography and campaign visuals across digital and print, holding a consistent look from a social ad to a printed brochure while adapting each piece to its own format and audience.
Product and UI-leaning generalist
  • Designed and prototyped product interfaces in Figma across web and mobile, running usability tests on key flows and reworking a signup that lifted completion by a measurable margin after two rounds of iteration.
  • Built and maintained a design system and component library adopted across three product teams, standardising patterns and tokens so engineers shipped consistent UI without redrawing components each sprint.
  • Partnered closely with developers through handoff, annotating states and edge cases and reviewing builds, so the shipped product matched the design instead of drifting during implementation.
  • Turned research and stakeholder input into wireframes and high-fidelity screens for a new feature, defending the direction with usability findings rather than taste and shipping it on the planned release.
Design systems and design ops
  • Created a component library and token set from a fragmented UI, documenting usage and accessibility so multiple teams could build from one source and design review stopped being a bottleneck on every release.
  • Ran the migration of legacy screens onto the new system, auditing patterns across the product and cutting duplicated components sharply while keeping the interface consistent for users throughout the change.
  • Set up handoff and versioning conventions in Figma, pairing with front-end developers to align components with coded counterparts and reduce back-and-forth during build to a fraction of what it had been.
  • Wrote and maintained system documentation and contribution guidelines, onboarding new designers onto shared patterns so the library grew consistently instead of fragmenting as the team expanded.
Extra tips
Recruiters discount team we and reward specific I designed, I decided.
Name the choice you made and the outcome it drove, not the group effort around it.

Top Designer Skills

A generalist designer is expected to cover craft, product and production. These are the skills a design lead looks for across those areas:
Hard skills
  • Brand identity systems
  • Logo and wordmark design
  • Typography and type systems
  • Layout and editorial design
  • Print production and prepress
  • UI design
  • Interaction design and prototyping (Figma)
  • Design systems and component libraries
  • Design tokens
  • Design research and usability testing
  • Wireframing and information architecture
  • Motion and micro-interactions
  • Adobe Creative Suite (Illustrator, InDesign, Photoshop)
  • Developer handoff (Figma Dev Mode)
  • Accessibility (WCAG)
  • Art direction
  • Campaign and marketing design
  • Packaging design
Soft skills:
  • Curiosity
  • Attention to detail
  • Versatility
  • Collaboration
  • Communication
  • Problem framing

Certifications for a Designer

Design hiring runs on the portfolio, not certificates, so treat these as optional proof of a particular skill rather than a requirement:
  • UX Certification — Nielsen Norman Group
    Well-recognised UX credential; useful if you are moving a generalist practice toward product design.
  • Google UX Design Certificate — Google
    Entry-level product-design credential; helpful for a junior designer building a UX case, less so once you have a strong portfolio.
  • Adobe Certified Professional — Adobe
    Validates tool fluency in Photoshop, Illustrator or InDesign; a nice-to-have for print-heavy or agency roles.
  • IxDF Course Certificates — Interaction Design Foundation
    Affordable self-paced courses across UX and interaction design; the sample uses one to back its product side.

Designer Salary Expectations

Design pay varies widely by discipline and region, and generalists who also do product work tend to sit above graphic-only bands. Sourced figures:
USD 39,520 – USD 104,910 · range · US
10th to 90th percentile for graphic designers; national median sits near 62,960 USD.
GBP 25,000 – GBP 40,000 · range · UK
Starter to experienced; product and design-system specialists typically earn above this band.

Common Designer Resume Mistakes

The patterns that make a talented generalist look weaker on paper than they are:
  • No portfolio link, or a link to a raw feed of everything instead of three or four curated case studies.
  • Showing polished screens with no problem and no outcome, so the work reads as decoration rather than design.
  • Listing every tool but nothing about systems, process or how decisions got made.
  • Range that reads as jack of all trades because there is no through-line connecting the brand, product and print work.
  • Case studies that credit the whole team with no account of what you personally designed or decided.

Designer Resume FAQs

The questions designers most often search when writing or updating a resume:

Cover craft, product and production: brand and typography, UI and prototyping in Figma, design systems, and developer handoff. For a generalist, showing skills across those areas is what proves the range you are claiming.
Yes, always, and prominently in the header. The resume exists to earn the click; most design hiring decisions are made from the portfolio, so a resume without a link is usually set aside.
One page for most designers, two only with a decade of relevant work. Keep it tight and let the portfolio carry the depth, since a reviewer scans the resume and then judges the work.
Not necessarily. A degree helps, but a strong portfolio and shipped work matter more. Many working designers are self-taught or come through bootcamps and prove themselves through case studies rather than credentials.
Frame the range around a through-line rather than hiding it. Lead with a flagship and a clear way of working, then show breadth. If a role is clearly specialist, tilt the emphasis toward that discipline.
Link to Behance, Dribbble or a PDF case study, and describe outcomes in the bullets. A hosted site is ideal, but any curated, accessible set of real work with context will do the job.

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