Game Tester Resume Sample

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Kyle Vasquez

Game Tester

Finding the bug before the players do

+1 512 555 0456
linkedin.com/in/kyle-vasquez-qa

QA game tester with five years testing console and PC titles at an Austin studio, from early builds through to launch and live patches. Writes clear, reproducible bug reports, runs structured test plans, and hunts the edge cases that slip past automated checks. Logged thousands of defects in Jira and helped ship three titles with strong launch stability. Specialises in regression and gameplay testing, plus multiplayer and compatibility passes across hardware. Knows the difference between a report a developer can act on and one they can't, and writes the former. Detail-obsessed and genuinely loves breaking things to make them better. Looking for a QA tester or QA-analyst role with a studio that treats quality as part of the craft.

LocationAustin, TX
NationalityAmerican
GenderMale
AvailabilityImmediate
Date of Birth1997-09-12
Work Experience
(April 2019 to Present)7 years & 3 months

Lone Star Interactive - Austin, TX

QA Game Tester

Test console and PC titles from early builds through launch and live patches, across single-player and multiplayer modes.
Write clear, reproducible bug reports in Jira, logging many thousands of actionable defects over the period.
Run structured test plans and regression passes, and hunt edge cases that automated tests miss.
Perform compatibility and performance testing across a wide range of hardware configurations and controller setups.
Helped ship three titles with strong launch-day stability by catching critical bugs in pre-release crunch.
Partner with developers to verify fixes and prioritise defects by severity and real player impact.
(August 2017 to March 2019)1 year & 8 months

Hill Country Games - Austin, TX

Junior QA Tester

Executed test cases and logged defects for mobile and PC game projects each sprint.
Learned reproducible bug reporting and the studio's QA tools and process.
Supported regression and smoke testing ahead of every scheduled game release.
Reproduced player-reported issues and verified the developer fixes before each build.
Earned ISTQB certification and the move to a console-and-PC QA role.
(June 2016 to July 2017)1 year & 2 months

Austin Indie Studio - Austin, TX

QA Tester (Contract)

Tested indie mobile and PC games as a QA contractor, logging and reproducing bugs.
Learned the basics of test cases, bug tracking and build verification on the job.
Played builds methodically to surface crashes, glitches and progression-blocking bugs early.
Built the testing fundamentals that led into a junior QA role.
Education
(August 2015 to May 2017)1 year & 10 months

Austin Community College

Associate Degree in Game Development - Game Development

Two-year program covering game design, basic programming and QA methodology, with a team capstone project. The QA module sparked the move into testing specifically. Joined a studio QA team after graduating.
(January 2019 to April 2019)4 months

ISTQB

ISTQB Foundation Level Certification - Software Testing

Industry software-testing certification covering test design, defect management and QA process. It brought structure and shared vocabulary to the testing work. Applied directly to building better test plans and reports.
Highlights

Shipped three stable titles

Helped ship three games with strong launch-day stability by catching critical and crash bugs during pre-release crunch. Clean launches protected reviews and player trust.

Reports developers can act on

Built a reputation for bug reports that are clear, reproducible and correctly prioritised. Developers fix faster when the report tells them exactly how to trigger the issue.
Certifications

ISTQB Foundation Level

ISTQB (April 2019 to Present)

Industry software-testing certification covering test design, defect management and QA process. It brought structure and shared vocabulary to the testing work. Applied directly to stronger test plans and reports.

Agile Testing & Jira

ISTQB (March 2020 to Present)

Training in agile testing practice and defect management in Jira, covering test design within sprints and clear defect reporting. It supports the structured test plans and reports used across projects.
Technical Skills
  • Bug Reporting (Jira)
  • Regression Testing
  • Gameplay Testing
  • Test Plan Execution
  • Edge-Case Testing
  • Multiplayer Testing
  • Compatibility Testing
  • Defect Triage
  • Test Documentation
  • Console & PC Platforms
Shipped Titles

AAA Action Title — QA

QA Tester (January 2020 to November 2020)

Ran functional, regression and crash testing on a major action title through pre-release crunch, logging clear, reproducible bugs that helped it ship stable on launch day.

Live Mobile Strategy Game

QA Tester (March 2021 to February 2022)

Owned a test suite for a live mobile strategy game, covering progression, payments and device compatibility, and verified fixes through each update before it went live.
Languages

English (US)

Native or Bilingual Proficiency

Spanish

Professional Working Proficiency
Personal Skills
  • Attention to Detail
  • Persistence
  • Communication
  • Patience
  • Curiosity
Activities & Interests

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